# Budgeting

## Best talk on the matter here:

<https://youtu.be/cWDNVvOh4o0>

## Maximums

500 Drawcalls (Seen with CTRL+SHIFT+F2 on Windows)\
500,000 Triangles (Seen with CTRL+SHIFT+F2 on Windows)\
50kps Bandwidth (sent/recv section with CTRL+F7 on Windows)\
800mb Client Memory (Console/Client Memory usage with CTRL+F9 on Windows)\
\
If your goal is to make your game Mobile compliant, try to never exceed these maximums in any given moment of gameplay
