# Getting Parts in an Area

When you want to acquire all BaseParts within a given area, there 3 APIs you can choose from:

workspace:GetPartsInPart()

workspace:GetPartBoundsInRadius()\
workspace:GetPartBoundsinBox()

A limitation that is very easy to miss is that GetPartsInPart() will check for exact collisions while the other two will simply do a bounding box check. Meaning the latter 2 shouldn't be used if you're trying to find baseparts at an exact precision.
