# Avoid Complex Systems inside Player.Character

There is a lot of cursed/hardcoded logic for Player Characters that you can easily stumble upon when trying to add anything non-simple to it, such as:\
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1\. Adding a model under the Character and trying to animate it.\
2\. Attemping to use physics constraints on the Character that affect parts outside the Character Model.\
3\. Calling SetNetworkOwner on any part inside the Character
